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Old Oct 08, 2009, 10:05 AM // 10:05   #1
Pre-Searing Cadet
 
Join Date: Feb 2006
Guild: Dark Souls of Cantha
Profession: R/
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Default Sword Master

General
-The ability to utilize the Warrior and Assassin role together in a more functional manner. Taking the high armor from a warrior and the critical abilities with an Assassin and crossing them much like they did with the Dervish in Nightfall.

Explanation
-The Swords Man acts and a Support tank. Capable of dealing significant amounts of damage while still maintaining aggro and staying alive. Putting more fines on a rather technical scale. Ability to dual wield swords, use a 2H sword.

Class Role
-Damage Dealer, Energy Management.

Armor Level
-High Armor, 80-100 AL


Energy Level
-Medium Energy, 25 Energy, 3/4 Energy Regen (Ranger, Derv, Sin Energy)


Range Type
-Melee, Swords, 2H Swords.

Attributes
-Dual Wielding
-Swordsmaship
-2H Weapon Mastery
-Intuition (this being its Primary Attribute)

Last edited by Raven Leafblade; Oct 08, 2009 at 10:42 AM // 10:42.. Reason: incorrectly done...
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Old Oct 08, 2009, 10:32 AM // 10:32   #2
Lion's Arch Merchant
 
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
Default

chronomancer seems like an interesting idea to me.

swordmaster and thief however are not.

any idea how devastating it would be in pvp if we allow people to wield two swords?
And its not even a new class, its a mix of classes already present, having abilities from three ( warrior/ranger/assassin) but ultimately performing worse then any of those 3.

Thief..
That is just an assassin thats more squishy and has a more cliché name.
Fleet of Foot looks like a non elite SF, and master locksmith+ hide in the shadows would be useless to take on your bar since you could have taken damage or support instead.
Besides that, I do not even think its possible to implement the effect you describe in Hide in the shadows.

so sorry, bad ideas imo.
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Old Oct 08, 2009, 09:41 PM // 21:41   #3
Ascalonian Squire
 
Ownage Ritual Lord's Avatar
 
Join Date: Aug 2009
Guild: Almighty Kurzicks of Cantha
Profession: Rt/
Default

Chronomancer: Already been done by Anet, think of a new one

Blademaster: hmmm warrior

Thief: Sin with another name and not as good

Swordmaster: dejavu Blademaster = Warrior?????


Really none of them make any sense. GW already has enough classes and GW they are even combining them so yea....
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Old Oct 12, 2009, 11:56 AM // 11:56   #4
Pre-Searing Cadet
 
Join Date: Feb 2006
Guild: Dark Souls of Cantha
Profession: R/
Default Remember

these are new classes for GW2 not guild wars. Parameters are going to be different and still be some similarities.
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Old Oct 30, 2009, 10:25 PM // 22:25   #5
Ascalonian Squire
 
Join Date: Feb 2008
Location: Houston, Tx
Guild: Wracked With Indecision [iffy]
Profession: N/
Default

the only reason a "chronomancer" would fail in a MMO... is the simple fact that it's.... an MMO... "Chronomancer" implies that it's abilities would be to hinder or otherwise impact "time and space" and other than shadowstepping (uhhh currently in the game) it would be basically inconceivable unless it was similar to Fable 2's Time Control.... even then... would be really overpowered and lame... Imagine it in HA... gtfo lol... relic run MASTER.
Even this would only appear as a mega speed buff to people other than yourself.. and be really difficult since you could be body blocked or glitched while using skills.

=/
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